I picked this game up from a Groupees bundle. It was the
first game I ever saw on Steam and it looked so cool! You play as this little
ball and you have to get through the level and all of the obstacles it offers. There
are ten levels in total I believe and each is focused on a certain scenery. For
example, the first level is in a tropical area, whereas the second level is
situated in a desert with pyramids. These sceneries are very well done and it
was probably the first thing that got my attention about this game. What I
really liked about this game is that every object and obstacle used fit the
overall level. In the level “Sky Ruins” there are turbines, windmills and large
ramps that provide lots of air time. It all felt in place and nothing stood out
like a sore thumb in a negative manner. The levels themselves are quite
difficult at certain parts. I recall getting stuck on the mission “Sky Ruins”
for quite a while due to how spaced how certain platforms were.
Although the game has keyboard controls, they seemed kind
of shaky to me, so I played using an Xbox 360 Controller instead. Those
controls felt much better to me and they were much more fluid. You move with
the Left D-Pad and change your angle and view with the Right D-Pad. Pressing
the A button makes you jump and B activates your ability. The ability you have
by default is the Power Brake which, when pressed, causes you to immediately
stop moving wherever you are. This is useful if you overshot a jump and you’re
right above the platform because you’ll just drop to the ground like a dead
weight. Other abilities include teleport
beacon which lets you set a teleport beacon anywhere that you can teleport to
once before it disappears, or double jump which is pretty much self
explanatory. Upon beating a level in Spectraball, you unlock the skin for that
level. It’s just a cute little way to add some replay value to the game and
make the game just a little bit more appealing to some people.
Surprisingly enough, the game has a lot of replay value.
I re downloaded this game to the review since I beat this game upon receiving
it and I found playing it again fun and relaxing… almost. A great feature this
game has in the in game custom map downloader. Fans can make custom maps and
publish them for others to play, thus extending the life of the game and how
long you play. Although a lot of AAA games such as Counter Strike: Global
Offensive, Garry’s Mod and Portal 2 have custom maps and gametypes, it was
really cool to see a lesser known game such as Spectraball have it. The game
uses an in game map building mode that is a mix of Halo 3’s Forge and the map
building feature that appears in the Super Smash Bros. Brawl. The pieces
resemble Brawl, but it is in 3-D and works better. Even in the stage building
mode, you still appear as the little Spectraball with an object above you that
you can place down at anytime. Within a couple of minutes, I was able to build
my own map and test it out. Spectraball offers a lot of cool features and is
well worth the five dollars it is available for on Steam.
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